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3/7/2021

Lo-Fi VR: What Dungeons & Dragons Taught Me About Facilitation

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Guest blog post by Geoffrey Nelson, M Ed. 

When I discovered Dungeons and Dragons (D&D) in the fifth grade, I fell hard in love. The funky box art, the spooky dice, the idea of a story lived and a world discovered through the power of pure imagination, all took me in and never let go. Through Dungeons and Dragons, people like me began creating outstanding virtual experiences for their friends long before Zoom, the internet, and even personal computers were part of daily life.

Dungeons and Dragons was first published in 1974. It disrupted the toy and game space and became the best-selling toy of 1978, despite having no board, no pieces, and no winner. It also flew in the face of the emerging trend in video games. Pong had just arrived and it seemed that digital games tethered to TV sets were the future. D&D wasn’t about winning or losing or technology. It was about fellowship and story-making. It was VR before VR was cool.

A shared virtual experience doesn’t live on a screen or a cloud server; it lives in the minds of the participants. They cast visions together with their super-power of conceptualizing the unknown and unseen. Their ability to collectively imagine creates unique interactive and problem-solving opportunities.

Truly virtual experiences provide a sense of agency. When participants cannot affect change through meaningful choices, their experience is passive and vicarious, not virtual. Engagement, investment, and synthesis characterize optimal virtual experiences. In D&D, the participants’ choices shape their outcomes. The Dungeon Master (DM) describes the setting and situations, but the players decide the actions of their player characters (PC’s). What emerges is a memorable, enjoyable, virtual adventure.

A good D&D session is a highly curated experience. The DM considers lighting, sound, and insists on the all-in presence of the players. Everything the DM does is intentional and aimed at immersing everyone deeply in the virtual world. Distractions must be minimized; table rules for players’ behavior are as important as the rules of the game. Cell phones in a basket, people! There’s no texting in the Fever Swamp.

To be a good DM, you must be a rules expert, a compelling narrator, and a master of description. As the rules expert, you need to know how the game works: what the characters can reasonably do, what they absolutely cannot do, and how to determine the outcomes of their decisions. What makes D&D a game as opposed to a cooperative storytelling exercise is the welcome element of uncertain outcomes. Just as in facilitation, the DM knows the rules of the game but not how it will turn out. The more a DM invests in a particular outcome, the less meaningful players’ choices are. Without the skill and courage to manage agency and uncertainty, virtual experiences are boring at best and destructive or divisive at worst.

To help the participants make the most of their agency, the DM must master skillful narration. Good DMs optimize the pace and momentum of the game through their narration of action, reaction, and consequences. Players lose focus and act silly or nihilistic when they are out of the spotlight for too long or the narration feels irrelevant. The DM solves this by keeping narrations short and vivid. Once a players’ turn is resolved, the DM focuses on the next player. Quick summaries, frequent reminders of critical information, and occasional over-cuing are tools DM’s use to keep the game moving forward.

Just because the DM doesn’t know what the players will do, she must imagine what they might do. DMs should visualize various outcomes before the gaming session to anticipate what the players may need next. The RPG luminary Hankerin Ferinale creates binary nodes at critical decision points: if A, then B happens; if C, then D happens. Thinking ahead and planning for both success and failure won’t provide an exact answer for whatever the players choose. It will provide a set of options that combines and synthesizes with new information to create the next adventure node.

Finally, the DM must master the art of succinct, evocative description. This isn’t action-focused narration or storytelling, which resolves a question. Resolving questions is for the players; The DM’s job is to evoke a shared story-space full of meaningful choices. The story emerges as the participants engage with these choices. With the focus on surfacing critical content, the DM must make situations as clear as possible: what are the stakes, what are the dangers, and what resources are available? By describing just the right details to bring the environment and situations to life, DMs enhance essential player agency. 

The quality of a D&D session can be measured by how vividly and fondly the players remember it. They will carry the experience with them, reminiscing about defeating the red dragon or the zombie invasion. They may make art or write stories about their adventures. Their real-life behavior may reflect something they’ve learned through play. These are responses to deeply engaging and impactful experiences. 

Learn the lessons of great DMs to shape your facilitation clients’ online experiences:
  • Internalize the rules of the environment (Zoom, Teams, or MURAL) and your protocols and canvasses so your participants can focus on surfacing outcomes and discovering possibilities. 
  • Narrate the experience, directing their attention and leading them through processes while they build and learn together.
  • Think ahead, pondering the “if-then”s that may come up, so you are ready to serve from start to finish no matter what happens.
  • Provide descriptions that enhance their agency, calling attention to their situation, its risks, and their resources so they can make highly effective plans and commitments.
  • Fiercely protecting their agency will ensure that your participants will truly own their outcomes.

Follow these guidelines and your clients will be able to bravely and mindfully engage their challenges, and their virtual experience will be memorable and valuable. They will be heroes in a shared story and enjoy the riches of the highest outcomes.

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Geoffrey Nelson, M Ed. is a people-builder, manager and trainer of creatives, and a conscientious process refiner. He leads talented people beyond their definition of possible.

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15 Comments
Brandy link
3/8/2021 07:31:19 am

Great article, Geoffrey! My husband is the perpetual DM in his group. When we met, I instantly clocked how his role was like mine as a facilitator, and how important RPGs were to the social connections in his group. A friend of his who had cut herself off from the group invited us both in for a new D&D campaign when we were first dating. It was important to him to reconnect with her, and important to me to get to know her.

I was so darn lost, but happy to better understand the game and the group over the year we played. Here's another connection --
The amount of jargon and insider knowledge within a group!
I had zero knowledge of fantasy genres or characters. Every person said, "but you have seen LOTR, right?" Yeah, ONCE.

First session, the friend DMing starts describing our first monster rustling, an owlbear. I said, "What's an OWLBEAR?"

Reply
Joran Oppelt
3/8/2021 02:00:35 pm

"An owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak."

Sounds like someone I know. OK, it's me.

Reply
Brandy link
3/8/2021 02:24:53 pm

Ha! Yes.

The group got a good laugh from my wide-eyed response when I looked at Google Images. :^D

Pamela A Richardson
3/8/2021 12:24:22 pm

Outstanding article!!! Absolutely loved your back story on D&D and how you connected it to facilitation. There is MUCH skill in facilitating. Lots of great information in this well-articulated piece.

Reply
Joran Oppelt
3/8/2021 02:01:08 pm

Thank you, Pamela!

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Brian Tarallo link
3/8/2021 01:55:50 pm

I love this so much! I am so glad you connected D&D to facilitation. I KNEW those preteen years were getting me ready for something; I just didn't connect it until JUST NOW. The saddest day of my life was when my mom threw out my Monster Manual and the REAMS of graph paper.
...but I still have my D20.

Reply
Joran Oppelt
3/8/2021 02:02:29 pm

Brian, OH NO!!!!!!

Reply
Shayne Smart link
3/9/2021 03:14:04 am

So great to see this. A close friend of mine is an exceptionally good Fate/MindJammer + D&D dungeon master (and also large fleet combat Eve-Online Fleet commander) etc. once we started.

However, always a nightmare to have everyone ready to start. Some missed back-story, some arrived late, some arrived on-time and got bored waiting.

In other-words - the workshop was fine, but the Cx sucked.

By drawing the parallel between DMing and Facilitation, using the metaphor of a workshop, we comedy re-enacting the DM session from the perspective of each participants as if it was at the office.

For the next games we focused on “pre-work”:
What was needed for the session
Character backstory to write (and who to ask if you need a hand)

On the day, the play-space was better prepared
Setup the play area, tables, drinks, food before everyone arrived.
Invite people to arrive between 0 - 30 mins early to settle in and chat. “Arrive at Time 12:30 - 13:00, grab a beverage and check-in for a 1pm start”

The future game sessions were more enjoyable for everyone. What really changed in effort? Nothing.
The Cx was MUCH smoother for everyone.

Interestingly enough, he also became a better participant in workshops afterwards. Win Win!

Reply
Joran Oppelt
3/9/2021 05:31:20 am

Shayne, thanks for sharing. It sounds more and more like these worlds are intertwined and "how we do anything is how we do everything!"

Reply
Ben
3/12/2021 02:19:34 pm

Haha guys you are killing me ;)

I almost never played D&D but I played a lot Warhammer if you know it ? ( From Gamesworkshop ) I guess that's where my like for gamified/design boards come from ^^

Cheers and great article !

Reply
Joran Oppelt
3/12/2021 02:43:35 pm

Thanks, Ben!

Reply
Dan Hoffman link
11/26/2021 09:34:55 am

Brilliant. I never made the connection between DM and facilitator, but this will stick with me forever. One of my favorite icebreakers is, "What happened in your childhood that led to you doing the work you do today?" Now I have a great answer!

Reply
Joran
2/28/2022 08:36:23 am

Thanks for reading, Dan!

Reply
MckinneyVia link
2/20/2022 11:20:36 pm

What an exquisite article! Your post is very helpful right now. Thank you for sharing this informative one.

Reply
Joran
2/28/2022 08:36:46 am

Thanks for reading, McKinney!

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    Joran Slane Oppelt is an international speaker, author and consultant with certifications in coaching, storytelling, design thinking and virtual facilitation.

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